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Game Dev Field Guides (PDF)

Short PDF field guides for indie developers who want to finish and sell their game: how to make a PSX-style horror game, pixel art for games, pricing and store math, a 123-point launch checklist, productivity systems and the nine mistakes that kill indie games.

Each guide is about 12 pages and follows one example project from start to launch, so every rule turns into a real decision. Numbers come from named sources such as Steamworks and itch.io documentation.

1 game dev guides

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