Game Dev Field Guides (PDF)
Short PDF field guides for indie developers who want to finish and sell their game: how to make a PSX-style horror game, pixel art for games, pricing and store math, a 123-point launch checklist, productivity systems and the nine mistakes that kill indie games.
Each guide is about 12 pages and follows one example project from start to launch, so every rule turns into a real decision. Numbers come from named sources such as Steamworks and itch.io documentation.
1 game dev guides
Questions
A4 PDFs in English with selectable, searchable text. Preflight also has 123 clickable checkboxes that work in Acrobat, Preview, Edge and Chrome.
No. They are engine agnostic, with notes for Unity, Godot, Unreal and GameMaker where settings differ.
Solo developers and small teams who work on games in limited hours and want concrete steps instead of long theory.
