How Long Will It Take to Make My Game? Time Estimator
Pick a scope, your experience and the features you want, then enter the hours you can work per week. You get an honest range in hours, weeks and months.
540 hours
54 weeks≈ 12.4 months
A planning heuristic from our own rules of thumb, not measured data. Use it to start a conversation with yourself, then replace the numbers with your own once you have a prototype.
How to read the result
The numbers are rules of thumb we use for planning, not measured data. Solo developers tend to underestimate, which is why a buffer is built in.
Cut scope when the answer is longer than your patience. Several features here, such as save and load and inventory, can be bought as finished systems, which turns weeks into days.
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Questions
A jam game takes a weekend. A small first game often takes a few months of evenings. A mid-size game can take years. See the full guide for ranges.
First-time developers spend more time on setup, debugging and learning, so we multiply the estimate.
Cut scope, reuse finished systems and assets, and finish a vertical slice before building more.