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Frame Time Budget Calculator: FPS to Milliseconds

A 60 FPS game has about 16.7 milliseconds per frame. Enter a target to see the budget and split it between your systems.

16.67 ms per frame

50 FPS · over budget

Split the budget

5.83 ms

6.67 ms

2.50 ms

1.67 ms

Total: 100%

Frame time is more useful than FPS: it adds up, so you can give each system a budget.

When to use it

  • Hitting 60 FPS on modest PCs

    Give rendering, scripts, physics and audio a slice of the 16.7 ms and profile each against its own number.

  • Planning for 120 Hz or VR

    At 120 FPS the budget halves to about 8.3 ms; see which systems have to get cheaper.

  • Reading the profiler

    Compare the milliseconds the Unity or Godot profiler reports with your budget instead of guessing from the FPS counter.

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