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ReadySpawn

Low Poly Triangle Budget Calculator

Set how many triangles you want on screen per frame, then split them between environment, props, characters and the first-person weapon. The calculator gives a triangle budget per object.

GroupShare of budget (%)Objects visibleTriangles per object
Environment68
Props25
Characters200
First-person weapon600

About the presets

The presets are our starting points for planning, not hardware limits. A PSX-look game keeps counts low on purpose, because the style depends on chunky silhouettes. A PC game can draw far more, and draw calls, materials and lighting usually cost you frames before triangles do.

Profile on your slowest target device and adjust. A budget keeps you from spending detail where the player never looks.

When to use it

  • Before modelling a level

    Decide how detailed a building or a prop can be before you open Blender, so you don't have to retopologise later.

  • Targeting low-end PCs or the Steam Deck

    Lower the frame total and see which category has to give up detail first.

  • Getting a PSX look on purpose

    PS1 scenes held a few thousand triangles. A small budget forces the chunky shapes that define the style.

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