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Horror Atmosphere Preview: Fog, Vignette, Grain and PSX Look

Drop in a screenshot, or use the sample, and push the sliders until it feels uneasy. The values below the image help you set fog, ambient light and post-processing in your engine.

Values to copy

ambient: 0.85 x base
saturation: 0.65
fog colour: #1c2024
fog density (exp2): 0.016
vignette intensity: 0.50
film grain: 0.10
render scale for PSX look: 1/2

Where to start

Less saturation and a dark, cool fog make a scene feel colder. Vignette keeps the eye on the centre. Pixelation and scanlines give the PS1 look, which you can build with our [PSX horror guide](/guides/how-to-make-a-psx-horror-game/).

When to use it

  • Finding your game's look early

    Try fog, grain and the PSX filter on a grey-box screenshot before you spend weeks on lighting.

  • Making store screenshots match the game

    Check that your capsule art and screenshots share the same darkness and grain as the game itself.

  • Agreeing on a style with a team

    Share the copied values so everyone tunes the post-processing to the same numbers.

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Questions

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