Skip to content
ReadySpawn

DPS and Time-to-Kill Calculator for Game Balance

Enter a weapon's stats and an enemy's health and armour to see average damage per second and how long a kill takes.

41.3 damage per second

7.3 seconds to kill

Average hit: 22.9 · Armour reduction: 17%

A balance sketch, not a rule. Swap in your own armour formula, then playtest.

When to use it

  • Balancing a weapon roster

    Put every gun or sword through the same enemy and see whether the slow, heavy weapon really pays off.

  • Setting enemy health

    Decide how many seconds a fight should last, then set health so the starting weapon reaches it.

  • Testing upgrades

    Compare a damage upgrade with a fire-rate upgrade and see which one actually kills faster.

Go further

Questions

More free tools