DPS and Time-to-Kill Calculator for Game Balance
Enter a weapon's stats and an enemy's health and armour to see average damage per second and how long a kill takes.
41.3 damage per second
7.3 seconds to kill
Average hit: 22.9 · Armour reduction: 17%
A balance sketch, not a rule. Swap in your own armour formula, then playtest.
When to use it
Balancing a weapon roster
Put every gun or sword through the same enemy and see whether the slow, heavy weapon really pays off.
Setting enemy health
Decide how many seconds a fight should last, then set health so the starting weapon reaches it.
Testing upgrades
Compare a damage upgrade with a fire-rate upgrade and see which one actually kills faster.
Go further
Questions
The calculator uses reduction = armour / (armour + 100), a common formula. Replace it with your game's own.
No. Range, reload time, ammo and risk also matter. Use DPS as one number, then playtest.
Feel comes from feedback too: sound, screen shake, hit reactions and how fast the enemy reacts. A weapon with lower DPS but strong feedback can feel stronger.
Include it for long fights, since a magazine runs out; leave it out for short bursts. The difference shows how much a bigger magazine is worth.


