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ReadySpawn

Image Resizer for Game Textures: 64, 256, 512, 1K and 2K Presets

Drop in an image, choose a game-friendly size and download a PNG. It tells you when your original is not a power of two and keeps pixel art sharp with nearest-neighbour scaling.

Game engines prefer power-of-two sizes (64, 256, 512, 1024, 2048) for texture compression and mipmaps. Processing happens in your browser.

Upload an image to resize it.

Why power-of-two sizes

Many engines and GPUs compress and mipmap textures best at sizes like 256, 512, 1024 and 2048. Non-power-of-two images may be padded or resized on import, wasting memory or quality.

Use nearest-neighbour scaling for pixel art so edges stay hard, and smooth scaling for photos and painted textures. Check texture density with the texel density calculator.

When to use it

  • Shrinking photo textures

    Bring a 4000-pixel photo down to 512 or 1024 before importing it, so the project stays light.

  • Pixel art upscales for store pages

    Scale sprites by whole numbers with nearest-neighbour for itch.io and Steam screenshots without blur.

  • Fixing odd sizes

    Pad or resize textures to powers of two so they compress and mipmap properly on every platform.

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