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Texel Density Calculator

Texel density is how many texture pixels cover one metre of your model. Keep it consistent and objects look like they belong in the same world. Measure an object on the left and size a new texture on the right.

Texel density of an object

114 px per metre

Texture size for a target density

512 × 512 texture (286 px exact)

Texel density and the PSX look

Low density with nearest-neighbour filtering gives the crunchy PS1 look: you see individual texture pixels on walls and weapons. High density gives crisp detail. Mixing both in one scene makes the low-density objects stand out.

Pick one density for the world and a higher one for things close to the camera, such as first-person weapons.

When to use it

  • Mixing assets from several packs

    Measure each pack and rescale the textures that are much sharper or blurrier than the rest.

  • Choosing a texture size for a new model

    Enter the size of the object and your target density to get the texture resolution to export.

  • Keeping a first-person weapon sharp

    Objects close to the camera need a higher density than the walls; the calculator shows how much higher.

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