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Game store image sizes: Steam capsules, itch.io cover and social previews

By Imersa Studios · Updated

The itch.io cover image is 630 × 500 pixels (315 × 250 minimum), the Steam header capsule is 920 × 430, the small capsule 462 × 174, and link previews and YouTube thumbnails are 1200 × 630 and 1280 × 720. Design at the largest size and scale down.

1. The sizes

StoreFormatSize (px)Used for
itch.ioCover image630 × 500Square-ish thumbnail in search, browse and your profile (315 × 250 minimum)
SteamHeader capsule920 × 430Top of the store page and many lists
SteamSmall capsule462 × 174Search results and carousels
SteamMain capsule1232 × 706Front page features
SteamVertical capsule748 × 896Store sections that show portrait art
SteamLibrary capsule600 × 900Steam library grid
SteamLibrary hero3840 × 1240Top banner of your game in the library
SteamLibrary logo1280 × 720Logo over the library hero (transparent PNG)
WebOpen Graph / link preview1200 × 630Preview when a link is shared on social networks
WebYouTube thumbnail1280 × 720Trailer and devlog thumbnails

Sizes follow each store’s public documentation at the time of writing. Check Steamworks and itch.io before you upload.

2. Why capsule art matters

The capsule or cover is the only thing most people see before deciding to click. It has to read as a thumbnail, so keep the logo large, centre the subject and keep text short.

Design at the largest size, scale down, then check the small version on a phone-sized screen.

3. A quick checklist

  • Logo readable at the smallest capsule size.
  • One clear subject, no clutter.
  • Matches the style of the game, so players know what they get.
  • No text you cannot read when the image is 200 pixels wide.

Use these sizes with the launch checklist, and see how to publish a game on itch.io for the rest of the page.

Tip: the resolution calculator helps with pixel art captures, and Preflight lists every store-page step.

Questions

Who wrote this

Imersa Studios builds the Unity systems, low poly packs and field guides sold on itch.io. The code and techniques here come from shipping those products. More about the studio.