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Which game engine should you use in 2026?

By Imersa Studios · Updated

Pick Godot for 2D and small 3D games you want to own end to end, Unity for the widest range of tutorials, assets and platforms, Unreal for high-end 3D, and GameMaker for fast 2D. If you cannot decide, choose the engine whose beginner tutorial you will finish this week.

1. The four engines side by side

EngineBest forLanguageWatch out
Godot2D, small 3D, open sourceGDScript, C#Smaller 3D ecosystem; consoles need third-party help
Unity2D, 3D, mobile, VR, big asset storeC#Pricing and terms have changed before; heavier editor
Unreal EngineHigh-end 3D, large teamsC++ and BlueprintsBig install; steep for small 2D games
GameMakerFast 2D, pixel artGML2D only

Licences and prices change, so read the current terms on each engine's own site before you commit. For example, Unity announced a per-install fee in 2023 and cancelled it in 2024, which is a good reminder to check the terms again before you ship.

2. Five questions that decide it

  • 2D or 3D? Godot, GameMaker and Unity are all strong in 2D. For 3D, Unity and Unreal have the largest toolsets, and Godot 4 handles small 3D well.
  • Which platforms? Mobile and web favour Unity and Godot. PC-only high-end visuals favour Unreal.
  • How much do you want to code? Unreal's Blueprints let you build without writing C++. GameMaker and Godot's GDScript read like simple scripts. Unity expects C#.
  • What is your budget and risk tolerance? Godot's licence is permissive and free. For the others, check the revenue thresholds and fees on their pricing pages.
  • Who will help you? Unity has the most tutorials and assets. Pick the engine with an answer to the question you will ask next week.

3. Pros and cons of each engine

EngineStrengthsCatches
Godot 4Free and open source (MIT licence), no royalties; Light enough to run on an old laptop; GDScript is easy to learn; C# is supported too; Exports to the web with one clickFewer ready-made assets and plugins than Unity; Console export needs a third-party publisher or porting service; 3D is good but less polished than Unreal at the high end
Unity 6Huge Asset Store and a lot of tutorials; C# is a common, employable skill; Ships to PC, web, mobile and consoles; Works for 2D and 3DLicence terms have changed before; read the current ones; Heavier editor than Godot; Package and render pipeline choices can overwhelm beginners
Unreal Engine 5Best-in-class realistic 3D out of the box; Blueprints let you build logic without typing code; Free to start; check the current royalty terms; Large sample projects and Fab marketplaceHeavy: needs a strong PC and lots of disk space; Overkill for simple 2D games; C++ has a steep learning curve
GameMakerVery quick to get a 2D game running; GML is friendly for beginners; Large 2D community and tutorials; Exports to PC, web, mobile and consoles on paid tiers2D only in practice; Commercial export needs a paid licence; Closed source

Engine licences and pricing change. Check the engine’s own site before you commit.

4. The engine does not decide your art

Models you make in Blender work in every engine. Unity and Godot 4 open .blend files directly when Blender is installed, and Unreal takes FBX. The import guide covers scale, rotation and crisp pixel textures for each one.

That also means asset packs are not tied to an engine. Our low poly packs and PSX weapon packs ship as .blend or FBX, so a switch later does not throw away your art.

5. Run a one-day test

Do not pick from reviews alone. Build the same tiny scene in your top two engines: move a character, pick up an item and save. At the end of the day you will know which editor you enjoy and which docs you could follow.

  • Hour 1-2: install, follow the official beginner tutorial.
  • Hour 3-5: movement and a pickup.
  • Hour 6-8: a save and a build for your target platform.

If you choose Unity, the Inventory System and Save & Load System are good test subjects because they cover those exact steps.

6. Then scope the game

The engine is one decision of many. How to scope your first indie game covers the next one, and Preflight lists every step through launch.

Questions

Who wrote this

Imersa Studios builds the Unity systems, low poly packs and field guides sold on itch.io. The code and techniques here come from shipping those products. More about the studio.