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AI-generated art in games: store rules, copyright and risks

By Imersa Studios · Updated

Before you ship AI-generated art, check the store's disclosure rules, read the AI tool's licence terms, expect copyright to be uncertain, and consider how your audience will react. Be honest on your store page. Rules change, so read the current policy on each store.

1. Store disclosure

Steam asks developers to disclose AI use in their Steamworks content survey, covering content that ships with the game and, where it applies, content generated while the game runs. itch.io also offers a way to label how generative AI was used on a project page. Valve has revised its wording before, so read the current Steamworks documentation and do not rely on a summary.

Honest disclosure protects you from takedowns and from a trust problem with players.

3. Players care

Many players and developers object to generative AI art, and some stores and communities restrict it. Others do not mind. Know your audience. A visible "no generative AI" label can be a selling point to part of it.

ApproachRiskNote
Fully hand-made artLowSlower, and a clear label to buyers who care
AI-assisted, edited by an artistMediumDisclose, and keep source files
Fully AI-generatedHigherCheck disclosure, copyright and audience reaction

4. How we do it

The 3D packs and Unity systems in this catalogue are made by hand, and their itch.io pages carry the "No generative AI was used" label. If you want that guarantee for your game, our low poly packs and PSX weapons are modelled and textured manually.

5. A checklist before you ship

  • List every asset and where it came from.
  • Read the licence of any AI tool you used.
  • Fill in the store's AI disclosure honestly.
  • Keep the source files that prove human work.
  • Plan for the reaction you might get, and respond calmly.

Preflight includes legal and AI disclosure steps, and AI coding assistants for game development covers the code side.

Questions

Who wrote this

Imersa Studios builds the Unity systems, low poly packs and field guides sold on itch.io. The code and techniques here come from shipping those products. More about the studio.