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How long does it take to make a game? Realistic ranges by game size

By Imersa Studios · Updated

A game jam game takes a weekend. A small first game usually takes a few months of part-time work. A mid-size indie game takes one to several years. These are planning ranges, not statistics, and games almost always take longer than the first estimate.

1. Planning ranges by scope

Game sizeExampleRough time, part-time solo
Jam gameOne mechanic, one level2 to 14 days
Small gameA short arcade or puzzle game2 to 6 months
Mid-size gameSeveral systems, 5 to 10 hours of play1 to 3 years
Large game20+ hours, many systems3+ years, usually with a team

These ranges are our own rules of thumb for planning, not measured data. Your own pace matters more than any table.

2. Why games take longer than planned

  • Scope grows as you play and get ideas.
  • Polish, menus, save systems, settings and bug fixing take as long as the fun part.
  • Learning a new engine or tool slows the first project.
  • Life gets in the way: free hours rarely stay constant.

3. Estimate yours

List every feature, guess hours for each, add 50% to the total, then divide by the hours you really have each week. Our time estimator does this with a scope, your experience and your weekly hours.

4. Ways to shorten it

  • Cut features, not quality: fewer systems done well.
  • Use finished systems and assets: inventory, save and load and doors are solved problems.
  • Build the vertical slice first.
  • Set a release date and protect it.

How to scope your first indie game covers cutting, and Save Points is a weekly system for staying on schedule.

Questions

Who wrote this

Imersa Studios builds the Unity systems, low poly packs and field guides sold on itch.io. The code and techniques here come from shipping those products. More about the studio.