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How to make your first game: a 7-step plan for beginners

By Imersa Studios · Updated

Pick a tiny idea with one mechanic, choose one engine, build the core loop with grey boxes, add art and sound, test with real people and publish it on itch.io. Finish something small in weeks before you attempt anything big.

1. Pick an idea you can finish in weeks

Your first game is a learning project. Choose one mechanic, such as jumping over gaps, collecting items before a timer ends or surviving waves. If the idea needs a story, an open world and online play, it is too big. Our scoping guide shows how to cut an idea down to its core loop.

Stuck for an idea? The game idea generator combines a genre, a twist and a constraint into one sentence.

2. Choose one engine and stay with it

Godot, Unity, Unreal and GameMaker can all ship a first game. Pick one with a beginner tutorial you can follow and do not switch halfway. Which game engine should you use compares them.

3. Build the core loop with grey boxes

Use cubes and squares until the game is fun with ugly art. If it is not fun with boxes, better art will not save it. Get a character moving, one obstacle and one way to win or lose.

  • Move the player.
  • Add one thing that can hurt or block them.
  • Add a goal and a restart.
  • Play it ten times and note what feels bad.

4. Add art and sound

Now replace the boxes. Use free or cheap assets to stay fast, or make your own with the guides on textures and low poly modeling in Blender. Sounds make a prototype feel real: try the free retro sound effect generator.

5. Test with strangers

Watch someone play without helping. Where they get lost is a design problem, not a player problem. Five people will find most of your biggest issues.

6. Publish it

A game nobody can play teaches you nothing. Publish on itch.io, write a clear page and ask for feedback. Finishing and shipping is a skill, and you only learn it by doing it.

7. Make the next one

Write down what went wrong, keep what went well and start a slightly bigger project. The Preflight checklist covers everything from first idea to launch month.

Questions

Who wrote this

Imersa Studios builds the Unity systems, low poly packs and field guides sold on itch.io. The code and techniques here come from shipping those products. More about the studio.