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How to make a horror game: a step-by-step guide

By Imersa Studios · Updated

Pick one fear, build a small space with one threat, and control what the player can see and hear. Horror comes from limits: little light, little ammo, little information. Ship a 20-minute game first.

1. Pick one fear

Being chased, being alone, something wrong in a familiar place, losing your mind. Pick one. A game with one clear fear is easier to build and easier to explain on a store page.

2. Choose a look you can afford

A PS1 look is a practical choice for horror: low-res textures, hard edges and fog hide a lot, and players like it. Our guide on making a PSX horror game shows the rules.

3. Grab free assets to prototype

More in our free asset packs. Read each licence before you ship.

4. Control light and fog

Darkness is cheaper than monsters. Use one light source, short fog and a flicker for tension. Tune it with our horror atmosphere preview and read horror lighting in Unity.

5. Design with sound

Silence, a distant noise and a low drone do more than a monster model. Build a bed with our ambience mixer and read horror game sound design.

6. Add one threat and few tools

  • One enemy type with simple rules the player can learn.
  • Limited resources: few bullets, a dying flashlight, a save you must find.
  • A save system. Use our Unity save system guide or the Save/Load System.

Use jump scares rarely. See how to make jump scares that work.

7. Playtest with strangers

Watch someone play without helping. Note where they relax and where they get lost. Horror fails when the player is confused instead of afraid.

8. Ship small, then use a jam

Publish on itch.io with a clear cover and a short trailer: see how to publish a game on itch.io. Horror jams like Scream Jam are in our game jam calendar.

Questions

Who wrote this

Imersa Studios builds the Unity systems, low poly packs and field guides sold on itch.io. The code and techniques here come from shipping those products. More about the studio.