Skip to content
ReadySpawn

How to organize your game project with a kanban board

By Imersa Studios · Updated

Use four columns (Backlog, Doing, Testing, Done), keep at most three cards in Doing, break tasks into pieces of a few hours and review the board once a week. Finishing cards, not starting them, is what ships a game. A free board that saves in your browser is linked below.

1. Why a board beats a to-do list

A list hides how much is half-finished. A board shows work moving from left to right, so you can see where it piles up. Solo developers stall because ten things are started and none are done, and a board makes that visible.

2. The four columns that work

ColumnWhat goes in itRule
BacklogEvery idea and task, in rough orderNothing leaves without a decision
DoingWhat you are working on nowAt most three cards
TestingBuilt, but not checked in the gamePlay it before you move it
DoneFinished and verifiedCelebrate it

Tag cards by type (design, code, art, audio, bug, store page) so you can filter and see whether you are neglecting a whole area.

3. Write cards you can finish

  • Start with a verb: build, fix, draw, write.
  • Aim for a few hours. If it takes days, split it.
  • Add the finish line: it is done when the door opens and saves its state.
  • Link a bug to how to reproduce it.

4. A weekly review

Once a week, spend fifteen minutes on the board: move what is done, delete what is stale, and choose next week's three cards. Compare this with your time estimate and cut scope if you are behind. The launch checklist gives you the cards for the last weeks before release.

5. Try the free board

Our game dev kanban board runs in your browser and saves in localStorage, with tags, filters, drag and drop and JSON export. It needs no account and sends nothing anywhere.

If you want the full system behind it, Save Points is our ebook on staying productive on a game project: weekly planning, energy, and how to keep shipping.

Questions

Who wrote this

Imersa Studios builds the Unity systems, low poly packs and field guides sold on itch.io. The code and techniques here come from shipping those products. More about the studio.