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How to make money making games: eight paths for indie developers

By Imersa Studios · Updated

Indie developers earn by selling games, selling assets or tools to other developers, working at studios, freelancing, teaching, running ads or in-app purchases, selling merch and joining bundles. Selling assets and tools is often the fastest path to first income, because the work is smaller and the audience already exists.

1. The eight paths

PathHow you earnSpeed to first incomeRisk
Sell your gameSteam, itch.io, consoles, mobileSlowHigh
Sell assets and toolsitch.io, asset storesFastLow to medium
Game industry jobSalary at a studioFastLow
FreelanceContract game dev or artMedium
TeachTutorials, courses, videosSlowMedium
Ads or in-app purchasesMobile and web gamesMediumHigh
Merch and soundtracksExtras for fansSlowLow
Bundles and salesDiscounted bundles and seasonal eventsMediumLow

2. Selling games

Revenue depends on price, store cut, refunds and tax. Use the revenue calculator to see what you actually take home, and the wishlist estimator to plan a first week. How to price your indie game and Paid in Full cover price strategy.

3. Selling assets and tools

Other developers pay to save time. Systems, 3D models and guides sell steadily on itch.io, and every one is a small product you can finish in weeks. This is the model of the catalogue on this site: a mix of Unity systems, low poly packs and guides. Pick a niche, build to a high standard and show it in action.

4. Jobs and freelancing

Finished projects are a portfolio. A shipped game or a set of published assets proves you can finish, which employers and clients value. Freelance work can fund your own games.

5. Teaching

Tutorials, devlogs and courses turn what you learn into income and an audience. Every guide on this site is an example of a tutorial that leads to a product.

6. A simple plan

  • Release a small game or asset pack within three months.
  • Learn from the numbers: views, conversion and refunds.
  • Build one thing that sells steadily, then expand.
  • Keep a day job or contracts until income is steady.

Be realistic: many games earn little. Treat the first releases as training, and see why is making a game so hard for common traps.

Questions

Who wrote this

Imersa Studios builds the Unity systems, low poly packs and field guides sold on itch.io. The code and techniques here come from shipping those products. More about the studio.